Weapons

A weapon is an item that can be equipped and used to cause damage. It must be equipped in the main hand, off hand, both hands (Two-handed and dual wielding), or ranged weapon equipment slot.

Melee weapons

 * A weapon classified as "Main hand" can only be used in the main hand slot.
 * Every character can train to equip some main hand weapons.
 * Weapons designated 'main hand' tend to be slow.
 * This works to the character's advantage - slow means higher base damage, and main hand base damage is the value used to calculate damage for special melee abilities.
 * A weapon classified as "two-handed" will appear in the main hand slot and prevent the off hand slot from being used.
 * Most characters can train to equip some two-hand weapons.
 * Agents cannot.
 * Weapons designated 'two-handed' tend to be slow.
 * A weapon classified as "off hand" can only be used in the off hand slot.
 * Only characters that can dual wield (only certain classes, some require a talent) can use the off hand slot.
 * Weapons designated 'off hand' tend to be fast.
 * A weapon classified as "one-handed" can be used in either the main hand slot or the off hand slot (with dual wield ability).
 * Weapons designated 'one hand' tend to be fast.
 * A character that cannot wield an off hand weapon may carry an off hand object.
 * These are considered to be an armor item (does no direct damage).
 * Any character can carry one, but most have caster buffs.
 * Stamina buffs, applicable to any class, can be found.
 * The off-hand slot is also the shield slot, and characters that can use a shield will often be better off using a shield.

Ranged Weapons

 * Most ranged weapons cannot be used in melee (but see 'Wands').
 * Treants, Agents, Werewolves, Fortians, and Reapers can use or train to use bows, crossbows, guns, and thrown weapons.
 * For these classes, the distinction between thrown vs shot is important because an ability that works with one will generally not work with the other.
 * Gooptars, Wizards, and Zone Masters can use wands.

Weapons by Weight
Light Weapons are one-handed weapons, and heavy weapons are two-handed.

Toshiko

 * Machete (Dead of Night)
 * Scepter (Goop) (Wizards, Gooptars, and Zone Masters only)
 * Laser Screw (Goop)
 * Crowbar (Fading Springs)
 * Moon Blade (Full Moon)
 * Moon Wand (Full Moon) (Wizards, Gooptars, and Zone Masters only)
 * Bowie Knife (Dead of Night)
 * Broom (Zoo Palace)
 * Piranha Gun (Goop) (Gooptars, Fortians, and Werewolves only)
 * Crook (Jack the Reaper)

Outsider

 * Katana (Nightfall)
 * Semi-Auto Pistol (Nightfall)
 * Electric Baton (Nightfall)
 * Combat Shotgun (Divided we Fall)
 * Dart Gun (Divided we Fall)
 * Spartan Bow (Fort City)
 * Throwing Stars (Fort City)
 * BamBo Staff (Knock on Wood)
 * Boomerang (Shirtman!)
 * Butcher Knife (Slasher)

Toshiko

 * Bing Scope (Goop) (Agents and Fortians only)
 * Zorn's Blade (Klio)
 * Tawnya's Bow (Goop)
 * Spirit Staff (Goop)
 * Acme Mallet (Stay Tooned)
 * Lancer (Fading Springs)
 * Pie Launcher (Stay Tooned)
 * Blunderbuss (Redeem)
 * Jotunn's Axe (Redeem)
 * Drill Arm (Dead of Night)

Outsider

 * Satan's Blade (Nightfall)
 * Submachine Gun (Divided we Fall)
 * Caveman Club (Fort City)
 * Chinese Battle Axe (Fort City)
 * Aztec Spear (Fort City)
 * Laser Warhammer (Fort City)
 * Redwood Sword (Knock on Wood)
 * Chainsaw (Slasher)
 * Pickaxe (Hooligans)
 * Sucker Punch (Hooligans)
 * Seismic Hammer (Shirtman!)